Fernaeus, Y. & Jacobsson,
M. (2009). Comics, Robots,
Fashion and Programming: outlining the concept of actDresses.
In Proceedings of the 3rd International Conference on Tangible and
Embedded Interaction. New York: ACM.
The
paper was very interesting to read, since it differ a lot from the papers I
have read the last weeks. There was no advanced study conducted, “only” some
ideas and concepts on how to design for the physical languages to control robotics
consumer products. A new concept, actDresses
was introduced and defined and concretized by three cases where it could be
used. My case favourite was the first with the Pleo robot, which was about
changing its costume depending on which mode you wanted it to be in. The robot,
which was a baby dinosaur, was also very cute and I am sure that I would have
loved to have something similar when I was young.
The introduced concept was inspired by sign systems that are
used in comics and by clothing and accessorising. I see the connection between
them and the actDresses but in someway it felt a bit farfetched and not
entirely fully motivated. It almost felt that they had this section only to
have some theory to base it on, but in the end it gave a good knowledge of the
importance of signs and a bit of semiotic theory.
Furthermore I really enjoyed the structure of the paper,
because it made it easy to understand and follow. But I had some problems,
especially in the beginning, with understanding the terms and robot names that
were mentioned and namedropped, but not introduced and declared.
By reading the text I got an insight how new design concepts
can be developed and introduced. The process is very different from anything I
have read before. I think this process is applicable on different types of
designing, and not only for programming and controlling robots.
QUESTION: In this paper they
got inspired by comics signs and clothing, which other topics could be good
inspiration when doing design research?
Réhman, S., Sun, J., Liu, L.,
& Li, H. (2008). Turn Your Mobile
Into the Ball: Rendering Live Football Game Using Vibration. IEEE
Transactions on Multimedia, 10(6), 1022-1033.
What role will prototypes
play in research?
I
think that prototypes are very important when doing research, because they are
very useful when it comes to testing and evaluating new design and ideas.
Therefore I thought it was a shame that the first paper I read, about the
robots, did not have any prototypes because it would have been interesting to
se how that should have worked. Ideas can seem perfectly good on paper but when
turning the idea to reality it may not always work as planned. In the other
paper, about the live football game, they used prototypes in a very good way,
in my opinion. I am not very used to doing prototypes or familiar to the
process but if I had to do it I would try do it in a similar way as they did.
What are characteristics and
limitations of prototypes?
One
of the characteristics with prototypes is that, as I mentioned earlier, that
they play an important role in the design process. By designing a prototype in
an early stage in the design process you can detect and avoid problems. The
sooner problems are detected in the process, the less are the costs to fix
them.
A
limitation with prototypes are that they can be unexpected expensive and
require too much effort to develop. In some cases you may only test a part of
the system in the prototype, without the full functionality, due to the costs,
and the risk of doing that is that the results from the prototypes evaluation
are not applicable or relevant for the new system as a whole. Prototypes can
also reveal new views or scopes of the system that can be useful in the process.
Hi! I agree with you that the scenario with Pleo was the most interesting. I think if that concept idea could be implemented to work in reality, it would really be able to sell in the markets. There are many toys with sounds and various interactions, but Pleo would be a little unique and popular I think since it functions depending on what you do with it (dress it, etc), and not only pressing buttons or something. I think this concept of actDresses is great as the toys would seem more "real". :)
SvaraRadera